Tuesday, January 31, 2017

How To Flashing colors x16

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Download File Firmware and Flashtool plus Video Tutorial compressed:

do not forget there are some additional tips from me:

Further to the following stage :
1. Duplicate the document to Sd Card
2.boot into recuperation mode, in the document as of now exists as .pdf open a full instructional exercise and take after the guidelines. anybody utilizing blazing programming.
3. When've taken after the greater part of the conditions please check the telephone has been typical what is most certainly not.
4.Characteristic components EMMC highlight of blazing not harmed in the street, still can wipe information reserve. yet, introduce the upgrade shape sd card can not or won't runing.
5.booting first after introduce rom considerable lot of time of around 15 minutes. Try not to rush to evacuate the battery. hold up until the framework completes the process of booting.
critical: before doing anything on the telephone to do the information reinforcement already. can pass CMW, recuperation, twrp please find on the off chance that you lack.

How To Flashing colors x16

first, let's make testing easier by setting a starting waypoint close to the enemies as you can see, the enemies flash red when hit you can change the flashing color of an enemy type by selecting it in the project pane this is the color that this type of enemy (worm) will flash when hit let's change it to another color and test. this will affect the color of all enemies of this type ( worm ) now let's see how we can choose the part of the enemy that will get the flashing effect drag the worm enemy to the scene the field under the flashing color holds a reference to the object that will be colored the colored object must be a mesh renderer (3d model), and you can assign it by drag+dropping it into the correct field

you can also assign flashing colors to the enemies directly in the scene. this will only affect this enemy that's all!

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